SSX is insane.
Written by Deathawk
posted May 1, 2006
So I've recently been playing some of my old games so recently I dug out SSX. Wow that games crazy. I'm up to this track, Mercury City, one part requires you to make two jumps fairly close together, failing that means you have to go down this pipe underground and avoid a train. heh some of these obstacles are actually pretty frustrating, sure other games have loops, but SSX is the only game I know where you actually have to make a concious effort to race on said loop.
The Next Generation is a little worrying to me.
Written by Deathawk
posted February 13, 2006
So the next generation is fast aproaching and I'm not seeing all that diverse a line up. For a long time Nintendo fanboys have been stereotyping the Xbox, and PS2 for having generic FPS's GTA clones, and millitary shooters flooding their respective markets, while this has so far been a myth, as both platforms have offered a diverse lineup, I'm kind of worried that the next generation may turn this myth into a reality, while I have to admit that titles like Lost Planet, MGS4 and Gears of War exite me I have to wonder where's the platformers, where are the 2D fighters where are the Niche japanese titles like Katamari Damacy or Animal Crossing? Anyway I really hope E3 this year brings a diversified lists of games for these two systems that everyone can get behind.
Kid games.
Written by Deathawk
posted February 2, 2006
The 360's lineup to me is kind of shocking, why you may ask? Because thier seems to be a lack of games targeted at a younger audience. The topic in question recently came up in the forums and it's true if you take out Kameo, racing, and sports games thier is quite literally nothing for kids in the 360 lineup. Not only that but the trend looks to continue for a long time: thier is nothing in the systems upcoming lineup with the name "Spongebob" "Fairly Odd Parents" or even "Dragon Ball" attached to it, instead the 360s upcoming lineup features such gritty titles as "Dead Rising" "Fight Night Round 3" and "Tomb Raider: Legend. Let's not kid ourselves here though it's not like your sons or daughters are not going to be talking about these games, sure their are ESRB ratings in place but how many parents know what the ESRB actually is? Speaking of which what's with the new "E+10" rating: when it was announced OI was hoping we'd see games that would of entered the "T" range be demoted to the new rating: I didn't expect it though: and my suspicions were right when I saw an ad for Donkey Kong: Jungle Beat proudly display the new rating: games like Shadow The Hedghog I could understand but come on now Donkey Kong, what is so horrendously violent about that, that you can't expose a 9 year old too, and can anyone explain to me why Smash Brothers Melee is rated "T" what in the sequel is so outrageously violent that it needs a highr rating than it's N64 brethren. Don't get me wrong the ESRB is a great organization and some of thier stuff is right on the money (God of War, Half Life 2 etc) but some of thier decisions just cause me to question thier merits.
ad's in games
Written by Deathawk
posted January 30, 2006
For a long time thiers been a stigma among hardcore gamers that ad's in games were a bad thing, but with games next generation estimated to cost $70 I have to say I wouldn't be opposed to them. Now I'm not talking product placements or buildboads with the Sprite logo on them I'm talking actual comercials, with this upcoming generation looking to integrate online gameplay seemlessly into the console expierience it shouldn't be hard to do. These comercials wouldn't interrupt the gameplay eithier, they could appear on loading screens in singleplayer games and matchup screens in multiplayer games. These comercials would be controlled by an online data base so no extra data ould be needed to be written by developers simply write a code allowing the game to recieve them. Another plus side (at least on the console side of things) would be advertisers wouldn't have to worry about the users hardware as all consoles would include the same specs. Obviously thier would have to be shorter commercials than what'd you see on TV in order not to frustrate gamers, and thier would have to be a way of ensuring that said gamers do recieve the commercials but these are minor setbacks if I could pay $15-$30 for a 360 game with commercial breaks I'd be all for that.
Two Killer Apps I'm not so impressed by,
Written by Deathawk
posted January 6, 2006
Every now and then certaint games come along that exite the industry and turn it on it's head, usually I get caught up in the hype like everybody else but thiers two games that I don't really feel deserve the title of Killer App
Oblivion: Don't get me wrong this game looks absolutely breath taking, and if it was simply called "Oblivion" I'd probobly be just as excited as the next guy, however it's not it's called The Elder Scrolls IV: Oblivion making it a sequel to Morrowind, one of the least engrossing expieriences I've had this generation. Now the developers claim that they have changed up the combat so as to apeal more to action game fans but to tell you the truth that wasn't my major gripe with Morrowind, no my problem with the game were these wierd dialouge boxes that each of the NPC's had, the options you got when talking to these characters were wierd second person like naratives that cut you out of the expierience entirely, even more so the dialog of the actual NPC's themselves read like a "readme" file you'd find on the disc, so yeah I'm really not expecting all that much from this game.
Unreall Tournament 2K7: Playstation fans were quick to pronounce this a killer app the day it was announced for the Playstation 3, acting as if they were exited all along for it. In reallity a majority of Sony fans probobly could care less about the Unreal franchise untill 2K7 was announced for thier console, don't get me wrong they'd probobly buy it for the PC eithier way but to act as if 2K7's something that will make or break the consoles first yer is ludacris.



