Modojo
KingdomParadise's Blog
0 Recommendations

The Story

The story of Kingdom of Paradise takes place in a land called “Ouka,” a mystical world that is ruled by five martial art clans. Shinbu, the main character and a member of one of the clans, is considered an outcast but really he is just a young man who spends time training himself to be a skilled swordfighter. The story begins when a young girl named Sui Lin comes to Shinbu asking for help. He finds out that Sui Lin’s clan was destroyed by another power hungry clan known as the Kirin. In fact, the Kirin are determined to wipe out each of the other four clans to claim absolute rule of Ouka. Shinbu and Sui Lin must embark on a journey to rebuild their clans and restore the balance of power to Ouka. Players will only be able to control Shinbu in the game however Sui Lin is his counterpart and will always be available to assist him in battle and during the journey.

In creating this game we were inspired by traditional Japanese lore, mythical adventure, and classic samurai swordfighting. By breaking down the traditional action-RPG gaming mold, Kingdom of Paradise offers new action-RPG gaming style customized for the PSP. I want players to experience how deep and powerful the PSP hardware really is and I believe they’ll have that opportunity by playing a vast game like Kingdom of Paradise.

The reason why we chose an Asiatic view of the world for the game was because we felt the Asian martial arts world is best suited to complement our unique Bugei Scroll system, which is the key element of this game. The Bugei Scrolls essentially allow players to customize their sword attacks to create literally hundreds of different combos. We went through all sorts of trial and error to balance the gameplay and tempo of the action, trying to find a unique angle that would capture the attention of gamers. As it turns out, Japanese gamers felt that the Bugei Scroll system is the most interesting part of Kingdom of Paradise.

I decided to develop the title right after the PSP was announced back in March. For a few months after the announcement, I drew up plans and scenarios with a game designer named Nobuhiko Tenkawa. Then I met with production team members from a company named CLIMAX, known for their action RPGs in Japan. Soon after, production of Kingdom of Paradise was in full swing. The actual production was full of trial and error, but the team really maintained a high level of motivation from beginning to end. Kingdom of Paradise incorporates a new and unique game style that is made possible due to the PSP hardware and by the creative effort of the individuals on our team. As a result, I think we have created the best action-RPG available for PSP.


Copyright 2007 Modojo. Contact Us | Privacy Policy