The World of Ouka
Written by KingdomParadise on Monday, November 7, 2005
The world of Ouka is divided into five regions: East, West, South, North and Central. In addition, each region is ruled by a different and unique martial arts clan. Each region has its own distinctive scenery, and players will find new characters and items as they enter into different areas. The players proceed through the story as they come in contact with people, gain information, and defeat enemies to develop their fighting skills.
Kingdom of Paradise is definitely considered more of an action game that contains RPG elements. There are many RPG-like moments, such as event scenes and talking to people in town, but there are way more action elements to this game than the typical RPG. Similar to classic RPGs, players will level up their character by defeating enemies and earning experience points, up to a maximum level of 20. Players will also need to talk to people along the way, gaining information and clues necessary to move the story forward. Depending on the skill level of the player, it should take around 20 hours to finish the game.
As for the character and environment designs, in order to re-create the distinctive and fantastic atmosphere of Asia, I consulted with architects of various landmarks in Asia to work on the game design in addition to our Japanese creative team. Korean animator Ko Jinho handled the character design, and environment design was created by our design team, who are scattered all over Asia. Despite the language differences between our team and Ko Jinho, everything went relatively smooth. One challenge was that our team’s image of Asia is different from the image Korean people have on Asia. Instead of viewing this as a problem, we took advantage of the situation. With two different visions of Asia, including clothes, environment, and character design, we were able to create an original world that consisted of parts from both perspectives that really brings a unique look to the game.
The world in Kingdom, drawn by our design team, represents a fantastic and energetic landscape based on traditional Asia. To get the atmosphere of the game just right, our team needed to work closely with design teams from Japan as well as get input from game design experts throughout Asia.



