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Doom-ed from the start...

  • Written by TheDCD on Wednesday, September 27, 2006

What the hell. I've decided to start a Modojo blog. Why not?

Hey all.

So...how about that X06, eh? While Killer Instinct X didn't get revealed like I thought it would, there was still plenty on hand for the event. TWO new Halo projects (one being handled by...Peter Jackson?!), Banjo Kazooie, Project Gotham Racing 4, more Gears of War, Assassin's Creed (complete with the lovely Ms. Jade Raymond giving the presentation), and more...

Then, of course, they announced Doom out of left field.

Not the greatest first-person shooter in the world to me, mind you...especially in this day and age of Resistance: Fall of Man and Call of Duty 2. But, eh, screw it, I felt like downloading it and getting my online frag on. And it's not that bad, actually. The game looks prehistoric compared to today's stuff, but it moves fast and has plenty of action going for it. And I love the dual analog controls. Feels more natural this way, I think.

And, hey, there are other versions of Doom out there that didn't fare so well. Here now is a brief overview of the other versions.

Doom on PlayStation- I prefer this version the best out of all the ports on older systems, not only because of its lightning fast frame rate but because of the comfortable feel. True, you can't play online (grumble), but it's probably the best offline version out there.

Doom for Sega Saturn- My God, what a heaping, flaming pile of garbage this port is. Get this. The screen isn't full size, cut off around the corners; the controls are sloppy; the graphics are glitched out (even at smaller size); the frame rate is hideous. And zero SegaNet support. Yeah, suckage.

Doom for the Sega 32X- Eh, not bad. This game isn't exactly my cup of tea when it comes to a cartridge format, but this wasn't too bad for showcasing what the 32X was capable of...as little as it was capable of. Moved pretty fast and controlled OK. Made great use of the six-button controller.

Doom for the SNES- Surprisingly decent. Nothing amazing by any means (you try cramming a classic 3-D shooter into the SNES and come away with something), but playable and somewhat likable. Lack of online play sucked, but, hey, at least it wasn't a total mess like Wolfenstein 3-D. Let me hunt the mutant...er, rats!

I would talk about the PC stuff and Final Doom for the PlayStation, but you get my drift. There have been many ports but there's only so much they could do without online play. That's why Doom seems to stand a good chance on XBLA, what with deathmatch options and old-school goodness with demons from Hell. Yes, I said "goodness with demons from Hell". Yeesh.

So get online and I'll see you there. Frag you later!


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